Analysis and analysis of Diablo 4 classes, help for beginners in choosing

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For those who missed the OBT and didn’t have time to properly experience and test Diablo 4 as it was released, which added to the list of good games for beginners and experienced RPG players. There are plenty of guides and information options to explore the characters without the need for self-testing.

The logic of the hero from the previous parts of Diablo does not always work, since some of the characters were combined into one single hero, some were rethought, and the content itself and the possibilities inside the game have changed a lot in order to choose a character on a whim.

Do not forget that Diablo is always two directions of the game – enjoying the gameplay and gradually going through all the acts with a phased strengthening of your hero and at the same time reach high-level content as quickly as possible in order to get the best equipment and weapons to fight world bosses at maximum difficulty level and PVP between other players.

You can order d4 power leveling, go through the game gradually with the accumulation of resources, or quickly run through all locations with the desire to reach high-level difficulty and get equipment already there.


  • Mage
  • Necromancer
  • Druid
  • Barbarian
  • Demon Hunter
Analysis and analysis of Diablo 4 classes, help for beginners in choosing 1


One of the brightest and strongest classes in Diablo, which interestingly combines huge mass and single damage and at the same time fragility and weak physical protection and dependence on mental energy, or mana.

You can master one of the three schools of elements, but for a comfortable game at the stage of increasing difficulty, it will be good if you stop at more than one school of magic, otherwise, if you come across an enemy with full resistance to your attacks, you simply cannot do anything, but when choosing two directions at once, you will always have at least a minimum efficiency.

You can choose from the following schools of magic:

  • Lightning
  • Fire
  • Ice

Lightning deals random damage from 1 to the maximum available, depending on the skill level.

Fire deals consistent damage and applies burning effects to targets hit, making it more effective for AoE levels, and D4’s dungeon system is almost always a fight with a lot of enemies at once.

Ice is more effective as a deterrent – it freezes enemies and holds them in place, or slows down opponents’ movement speed during combat.

For stable farming, it would be ideal to build your build around ice as a deterrent, but the second build should already be chosen from personal preference – fire or lightning.

The mage does not like close contact, and you always need to be able to keep a position at a distance and be able to maneuver, since the protection of the class does not allow you to be in contact combat for a long time.

Watch the mana value and regularly replenish it with special regenerating and attacking skills, otherwise you will not be able to perform procasts in a timely manner and simply die under the onslaught of enemies – the mage is about pace and the ability to allocate resources preventing enemies from approaching you due to damage and maneuverability.


This is a magical character who has devoted himself entirely to serving the darkness, weakening the enemy and interacting with the dead in order to turn them to his side.

The key resource is not mana, but essence, and in order to interact with bodies, you need the field value of the corpse parameter, which fills itself when opponents die around.

You can summon creatures, or rather create them from dead bodies, and they will clean up any location, bringing you experience, gold and other trophies.

You need to carefully monitor your health and safety, because in the event of your death, the entire called-up army will die, no matter how large it would be.

You can summon three types of creatures:

  • Skeletons are melee fighters, or archers.
  • Liches are magical units.
  • Golems are damage absorbing soldiers.

Each type of creature has its pros and cons, but when used simultaneously, they can form a full-fledged army, by the way, the build for such a game has a similar name.

This format allows you to play alone and clear almost any dungeon without any problems if the caster is safe.

By the way, this point should also be taken into account in PVP, since the strength of the units will be useless if the enemy can quickly destroy the minions, or the necromancer himself.

For a group game, you can rely on negative effects, rather than summoning a personal army, and benefit from negative and temporary effects.


A summoning master who relies on spirits and beasts to build his builds and complete Diablo 4.

You will be able to summon various animals from the animal kingdom and take the form of one of them yourself to enhance your abilities.

You can become:

  • The bear is a hulking and slow form with high defense and attack, but with reduced attack speed and mobility.
  • The wolf is a fast and durable skin with reduced attack but high speed.

Animals attack enemies, conduct reconnaissance, tank and perform a role similar to that of a necromancer, but you are on the side of light, not darkness, which motivates players to play a druid, among other things.

The main resource is the parameter of spirits, which is accumulated in the process of combat and regeneration and is needed to summon creatures and change appearances.

Analysis and analysis of Diablo 4 classes, help for beginners in choosing 2


The simplest and most understandable class at first glance, but the barbarian is more versatile and useful than it might seem at first glance.

First, it’s a force-focused fighter that can deal consistently high damage with the potential to be overclocked for a short period of time by Berserk.

Secondly, he can qualitatively handle any weapon that only falls into his hands, even if it is not a profile one.

By attacking the target, the barbarian learns how to handle weapons and increases his combat potential by 10%.

The barbarian’s main resource is the rage parameter, which allows you to use most skills with more power and activate berserk.

When choosing key talents for your build, do not forget about the opportunity to further develop the berserk skill and give it additional power by increasing the required rage to activate.

Demon Hunter

This is a physical fighter that can charge their arrows with magic for attacks when choosing an archer build, or inflict heavy damage when attacking and using skills when choosing a dagger build.

Demon Hunter is a mixture of Amazon and Assassin from the second part of Diablo.

Archer, this is an AoE potential equivalent to a magician, but with an emphasis on physical damage, or single damage with passing through opponents due to talents and regular shots.

Assassin is about increased burst damage and high-risk spearhead battles that are offset by sustained damage.

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